World of ClaudeCraft · Patch notes
A “polish & infrastructure” update: a fully rebuilt UI, beefed-up heroic loot, spell queueing, ready checks and big performance gains. Click a card for the detailed rules.
Heroic dungeon drops now come in a [HEROIC] version: epics at ilvl 28, rares at ilvl 25.
What goes up, what stays putMarks become soulbound, and a single final-boss loot pays the whole group.
The new rulesNo more “ferry”: killing the final boss locks the whole group, at the corpse or not.
Exactly how it worksYou no longer zone in straight into aggro, and Thunzharr shouts less loudly (but more often).
The detailsPressing your next spell in the last 0.4 seconds of a cast queues it — no more “You are busy”.
The exact rulesThe 6 group buffs no longer stack between casters: the most recent replaces the previous one.
The affected listMending Light is cheaper, demon re-summoning is fixed, and the dead no longer walk on their own.
Class-by-class detailsBags, bank, vendors, spellbook, talents… every window moves to the same frame: draggable, resizable, opaque.
What actually changesCategories, a global settings search, real modifier keybinds, and the game's first gamepad menu navigation.
A tour of the new menuQ/E become action buttons, Shift+1…0 reaches the 2nd bar. Your custom binds don't move.
The new default layoutThe leader types /ready: a chime, 30 seconds, and an anonymous group tally.
How to use it in raidsModerators can send a player to jail — a real cell in the world, with inmate brawling.
The jail rulebook