World of ClaudeCraft Β· Release notes
What's new in v0.27.2
A balance and stability patch: the Fury Warrior recalibrated (the v0.27.1 hotfix, documented here), the iPhone world-entry crash fixed, ghosts finding their way back into the Crypt, and a much lighter server. Click a bubble for the detailed rules.
Released July 19, 2026
Since v0.27.0 (v0.27.1 was never tagged)
Balance & stability
π‘ Click a feature to open its detailed rules β and the underlined words for their definition.
01
The Fury Warrior recalibrated
The fury overpower incident is over: every excessive damage source is fixed at its root, without touching the core gameplay. Saved builds survive β Anger Management and Colossal Might keep their slots.
Rage flows slower Balance
Twinstrike generates 4 rage (down from 8), Bladed Gyre generates none at all, and Anger Management is trimmed.
The four axes of the nerf
Two-handers re-budgeted All classes
The two-hand stat budget drops from 2.0Γ to 1.3Γ the one-hand line, offset by a +15% weapon DPS premium. Four epics are re-statted in place.
The four affected weapons
Worth remembering
- Titan's Grip has a real cost now: -12% physical damage while dual-wielding two-handers.
- Colossal Might is capped: at most 10 s of reduction per 30 s, with a visible aura β no more Recklessness and Avatar at an effective 78 s.
- Red Harvest itself is unchanged: the rage income funding it is what shrank.
02
Haste, group buffs & druid
Melee haste stacks additively Mechanics
Melee haste sources now add up, mirroring how spell haste has always worked: Bloodlust + Wildfang Rally + Enrage = 1.6Γ, not 1.71Γ.
The exact math
Wildfang Rally deduplicated
- A second hunter's cast replaces the first copy instead of doubling the buff on every ally.
- A new guard test enforces that every current and future group attack buff is either exhaustion-gated or deduplicated.
Nature's Fury goes quiet
- The druid aura re-announced itself every second (sound, swirl, combat-log line) for the whole party.
- The announcement now fires exactly once, on the real first application β uptime, crit value and radius unchanged.
03
A stable iPhone & the road back to the Crypt
The iOS world-entry crash, fixed Mobile
Entering the world on an iPhone above the Low preset could kill the process and loop back to the start screen. Three mechanisms fix it β without hiding anything a player acts on.
Memory profile, prewarm and crash guard
Ghosts can re-enter the Crypt Raid
Dying in the Abandoned Crypt (the Nythraxis raid) and releasing your spirit made the instance unreachable by corpse-run. The entrance collider is pulled back.
What exactly was blocking
04
Server & tech
Group frames: linear cost
- Party and raid frames are built once per group and shared across recipients, no longer once per viewer.
- A 10-player raid drops from 100 projections to 10 per broadcast β semantics identical, pinned by tests.
Timers: the v2 wire
- Aura, cooldown and charge timers are sent as absolute deadlines, cached server-side and aged locally by the client.
- An ordinary tick re-serializes nothing; legacy clients keep the old wire β rolling deploys stay safe.
Rendering: three.js back to 0.165
- The renderer library returns to the version used from launch through v0.26 (a mid-July dependency bump is reverted).
- A full compatibility audit found no code depending on the newer APIs β rendering is intended to be identical.