CLa Clauderie

World of ClaudeCraft Β· Release notes

What's new in v0.27.2

A balance and stability patch: the Fury Warrior recalibrated (the v0.27.1 hotfix, documented here), the iPhone world-entry crash fixed, ghosts finding their way back into the Crypt, and a much lighter server. Click a bubble for the detailed rules.

Released July 19, 2026 Since v0.27.0 (v0.27.1 was never tagged) Balance & stability
πŸ’‘ Click a feature to open its detailed rules β€” and the underlined words for their definition.
01

The Fury Warrior recalibrated

The fury overpower incident is over: every excessive damage source is fixed at its root, without touching the core gameplay. Saved builds survive β€” Anger Management and Colossal Might keep their slots.

Rage flows slower Balance

Twinstrike generates 4 rage (down from 8), Bladed Gyre generates none at all, and Anger Management is trimmed.

The four axes of the nerf

Two-handers re-budgeted All classes

The two-hand stat budget drops from 2.0Γ— to 1.3Γ— the one-hand line, offset by a +15% weapon DPS premium. Four epics are re-statted in place.

The four affected weapons

Worth remembering

  • Titan's Grip has a real cost now: -12% physical damage while dual-wielding two-handers.
  • Colossal Might is capped: at most 10 s of reduction per 30 s, with a visible aura β€” no more Recklessness and Avatar at an effective 78 s.
  • Red Harvest itself is unchanged: the rage income funding it is what shrank.
02

Haste, group buffs & druid

Melee haste stacks additively Mechanics

Melee haste sources now add up, mirroring how spell haste has always worked: Bloodlust + Wildfang Rally + Enrage = 1.6Γ—, not 1.71Γ—.

The exact math

Wildfang Rally deduplicated

  • A second hunter's cast replaces the first copy instead of doubling the buff on every ally.
  • A new guard test enforces that every current and future group attack buff is either exhaustion-gated or deduplicated.

Nature's Fury goes quiet

  • The druid aura re-announced itself every second (sound, swirl, combat-log line) for the whole party.
  • The announcement now fires exactly once, on the real first application β€” uptime, crit value and radius unchanged.
03

A stable iPhone & the road back to the Crypt

The iOS world-entry crash, fixed Mobile

Entering the world on an iPhone above the Low preset could kill the process and loop back to the start screen. Three mechanisms fix it β€” without hiding anything a player acts on.

Memory profile, prewarm and crash guard

Ghosts can re-enter the Crypt Raid

Dying in the Abandoned Crypt (the Nythraxis raid) and releasing your spirit made the instance unreachable by corpse-run. The entrance collider is pulled back.

What exactly was blocking
04

Server & tech

Group frames: linear cost

  • Party and raid frames are built once per group and shared across recipients, no longer once per viewer.
  • A 10-player raid drops from 100 projections to 10 per broadcast β€” semantics identical, pinned by tests.

Timers: the v2 wire

  • Aura, cooldown and charge timers are sent as absolute deadlines, cached server-side and aged locally by the client.
  • An ordinary tick re-serializes nothing; legacy clients keep the old wire β€” rolling deploys stay safe.

Rendering: three.js back to 0.165

  • The renderer library returns to the version used from launch through v0.26 (a mid-July dependency bump is reverted).
  • A full compatibility audit found no code depending on the newer APIs β€” rendering is intended to be identical.