CLa Clauderie

World of ClaudeCraft · Patch notes

What's new in v0.30.0

Enchanting finally lands on equipped gear, crit and haste are worth half as much per point, a second ranked arena opens its doors — and the game gets a visual and audio overhaul: 259 painted icons, Eastbrook Vale's town center rebuilt, 47 real sound recordings. Click a card for the detailed rules.

Released Jul 26, 2026 Since v0.29.1 Enchanting · stats · arena · AV overhaul
💡 Click a card to open its detailed rules — and the underlined words for their definition.
01

Enchanting without the detour, gathering with tools

No more unequipping to enchant, and the interface finally explains what each enchant gives you. Meanwhile gathering goes professional: every node now demands the trade's tool, from level 1.

Enchant what you wear New

Enchants now apply directly to equipped gear — rings and dual-wielded weapons included, with an exact slot picker. You can even replace an existing enchant, behind a confirmation that names what gets destroyed.

The new rules

Gathering demands its tools Balance

Mining, chopping, herbing and fishing now require the matching tool (pick, axe, sickle, rod) — from level 1, bare hands refused. Tools can sit on your action bar and walk you to the node automatically.

What changes in practice

Worth remembering

  • The Apply Enchant list shows each choice's stat bonus, grouped Base / Runed / Greater.
  • Crafting, salvaging and disenchanting now check bag space before completing — no more lost results.
  • Crafting no longer grants character experience at the skill cap: a grey recipe teaches nothing and pays nothing.
  • The Kilnscale Mantle now vendors for 280 copper (down from 470): no more guaranteed vendor profit.
02

Crit and haste retuned

The big secondary-stat rebalance: it now takes twice as many rating points for 1% of crit or haste. The fire mage and elixirs get their turn on the table too.

20 rating for 1% Balance

Crit and haste rating now convert at 20 points per 1% (up from 10). Gear was left untouched: every piece grants half the percentage it used to. Hit stays at 10.

Why, and what to do

Fire mage falls in line Balance

Two excesses fixed: the delayed burn paid out double its stated 40%, and all three Cinderfall charges came back in 8 s each. Each charge now recharges in 30 seconds.

The fix in detail

Worth remembering

  • One elixir at a time: Boar, Vipersear, Bear and Serpent share a single slot — the latest drink replaces the active one.
  • Ground AoEs — Holy Ground, Earthquake, Blizzard, Meteor — and Heroic Leap finally scale with your damage modifiers.
  • Nothing to re-gem: it's the conversion that changed, not your items.
03

The Drowned Court joins the rotation

A second ranked arena map enters the circuit, and the Ashen Coliseum is rebuilt from the ground up. Ranked 1v1 and 2v2 now alternate between the two.

The Drowned Court PvP

A new ranked map: same outer bounds as the Coliseum, but two colonnades of five pillars carve out a central nave and two side aisles — an entirely different game of sightlines.

The map in detail

The Coliseum rebuilt PvP

The Ashen Coliseum's pit grows about 18% longer with redesigned cover, and the Fiesta danger ring now starts at radius 26: the whole pit is in play.

What changes

Arena comfort

  • A target picked during the countdown now survives the gong instead of being cleared.
  • The Arena window refreshes immediately on queue, leave and after each ranked match.
  • Ranked 1v1 and 2v2 alternate between the two maps with slot parity.
04

Gravewyrm Sanctum, freshly-capped edition

The normal dungeon becomes genuinely finishable in quest gear, and Korzul's Grave Inferno finally fires in normal fights — right when it should scare you.

Normal within reach Balance

Normal Gravewyrm Sanctum is retuned for a group freshly at the level cap in quest gear: damage floors drop to ~20–31% of a fresh tank's health per swing.

The new numbers

Grave Inferno shows up Mechanic

Korzul's channel only armed on a fixed timer — normal groups never saw it. It now also arms when he drops below 50% health. Eating all four pulses costs 1,050 to 1,350 damage.

The mechanic

Worth remembering

  • On heroic, boss-summoned adds hit 40% softer across several dungeons.
  • The Grave Inferno counter hasn't changed: get out of the ring.
  • The retune doesn't reopen the solo door — it's a group-level adjustment.
05

The game gets a makeover — and a voice

The biggest art drop since launch: hand-painted icons, a rebuilt town, real sound recordings. Plus a shower of interface improvements.

Painted and recorded Overhaul

259 item icons and 18 UI icons switch to painted art, Eastbrook Vale's town center is rebuilt (bank, forge, inn, chapel…), and 47 real recordings give sound to gathering, crafting, enchanting, eating and drinking.

The full programme

Interface & social Comfort

The Auction House filters by armor type and primary stat, an indicator by the minimap flags World Market pickups, and guild officers can post a guild message (240 characters) atop the guild tab.

The full list

Under the hood

  • The server input cap triples (40 → 120 messages/s): 120 Hz screens stop losing movement inputs.
  • Distant characters keep animating instead of freezing, and overlapping nameplates stack into a readable column.
  • Decorative critters (rabbits, squirrels, songbirds) are removed from the world.
  • Camera zoom is remembered between sessions; two mobile pinch-zoom bugs fixed.