World of ClaudeCraft · Patch notes
Enchanting finally lands on equipped gear, crit and haste are worth half as much per point, a second ranked arena opens its doors — and the game gets a visual and audio overhaul: 259 painted icons, Eastbrook Vale's town center rebuilt, 47 real sound recordings. Click a card for the detailed rules.
No more unequipping to enchant, and the interface finally explains what each enchant gives you. Meanwhile gathering goes professional: every node now demands the trade's tool, from level 1.
Enchants now apply directly to equipped gear — rings and dual-wielded weapons included, with an exact slot picker. You can even replace an existing enchant, behind a confirmation that names what gets destroyed.
The new rulesMining, chopping, herbing and fishing now require the matching tool (pick, axe, sickle, rod) — from level 1, bare hands refused. Tools can sit on your action bar and walk you to the node automatically.
What changes in practiceThe big secondary-stat rebalance: it now takes twice as many rating points for 1% of crit or haste. The fire mage and elixirs get their turn on the table too.
Crit and haste rating now convert at 20 points per 1% (up from 10). Gear was left untouched: every piece grants half the percentage it used to. Hit stays at 10.
Why, and what to doTwo excesses fixed: the delayed burn paid out double its stated 40%, and all three Cinderfall charges came back in 8 s each. Each charge now recharges in 30 seconds.
The fix in detailA second ranked arena map enters the circuit, and the Ashen Coliseum is rebuilt from the ground up. Ranked 1v1 and 2v2 now alternate between the two.
A new ranked map: same outer bounds as the Coliseum, but two colonnades of five pillars carve out a central nave and two side aisles — an entirely different game of sightlines.
The map in detailThe Ashen Coliseum's pit grows about 18% longer with redesigned cover, and the Fiesta danger ring now starts at radius 26: the whole pit is in play.
What changesThe normal dungeon becomes genuinely finishable in quest gear, and Korzul's Grave Inferno finally fires in normal fights — right when it should scare you.
Normal Gravewyrm Sanctum is retuned for a group freshly at the level cap in quest gear: damage floors drop to ~20–31% of a fresh tank's health per swing.
The new numbersKorzul's channel only armed on a fixed timer — normal groups never saw it. It now also arms when he drops below 50% health. Eating all four pulses costs 1,050 to 1,350 damage.
The mechanicThe biggest art drop since launch: hand-painted icons, a rebuilt town, real sound recordings. Plus a shower of interface improvements.
259 item icons and 18 UI icons switch to painted art, Eastbrook Vale's town center is rebuilt (bank, forge, inn, chapel…), and 47 real recordings give sound to gathering, crafting, enchanting, eating and drinking.
The full programmeThe Auction House filters by armor type and primary stat, an indicator by the minimap flags World Market pickups, and guild officers can post a guild message (240 characters) atop the guild tab.
The full list