World of ClaudeCraft · Patch notes
A comfort-and-fairness patch: rift portals now respawn without ever overlapping a run still in progress, an in-rift floor tracker and countdown show while you descend, party members appear on the map, perfectly-timed duels no longer end in a double death — and the game's textures are compressed for memory-tight mobiles. Click a bubble for the detailed rules.
v0.32.1's hourly rotation could overlap a run still in progress. It's refined: every zone respawns at the first hourly boundary right after its previous portal closes — never before.
A portal now opens at the first hourly boundary after the previous one closes (sealed by a clear or collapsed after 2h) — never while a descent is still running.
The full mechanicOnce inside, a tracker shows the current floor ("Floor 2 of 5") and a countdown to the entrance's closure — no more guessing how much time is left.
What's shownParty members finally show up on the map, a simultaneous fatal blow in a duel no longer ends in a double death, and six rare mobs join the chronicle deeds.
Party members now show up on the zone map and the continent overview — no more asking "where are you" in chat.
What changesTwo lethal blows landing on the same tick no longer cancel out into a double death: the resolution now picks a single winner, left at 1 HP.
The rule in detailEvery texture in the game switches to a GPU-compressed format, built for memory-tight mobiles.
Every 3D model texture switches to KTX2/Basis, GPU-compressed: no more decode amplification forcing the game closed on iOS.
What it changes