CLa Clauderie

World of ClaudeCraft · Patch notes

What's new in v0.32.3

An economy-and-open-world patch: trash respawn now scales with the zone's level (no more farming low-level camps into the ground), escort quest ambush waves stop leaking mobs in a loop, whole mob families become harvestable for professions — and the best farm spots take a real hit. Click a bubble for the detailed rules.

Released Jul 31, 2026 Since v0.32.2 World · professions · economy
💡 Click any feature to open its detailed rules.
01

Respawn now scales with level

Every open-world trash mob used to come back on the same 25-second timer, regardless of zone level. A high-level camp respawned just as fast as a starter camp — not anymore.

Three tiers, by zone level Balance

60s in starter zones (up to level 7), 120s in the Mirefen Marsh band (up to level 14), 180s above that. Named rares and hand-authored timers don't change.

The tiers in detail

Worth noting

  • A starter-zone camp (5 to 8 mobs) still returns 5 to 8 kills per minute — supply stays well above a new character's demand.
  • Endgame zones, on the other hand, slow down: a looped-farmed camp now pays far less per hour.
02

Escorts cleaned up, mobs turn harvestable

Escort quest ambush waves used to let mobs linger indefinitely. And fifteen beast, spider and reptile templates that carried no coin finally join skinning.

Ambushes stop leaking Fix

Mobs spawned for an ambush wave no longer respawn in place — a slain wave corpse keeps its full loot window, then decays normally. Affects Frostveil Reach, Wraithwood, Palmreach and Farshore.

What was broken

Beasts, spiders, reptiles: skinnable Professions

Fifteen templates of mobs that carried no coin gain harvestable component tags — skinning now works everywhere these families spawn, without removing any coin the mob already carried.

The details
03

The best farm spots, tuned down

The respawn tiers change the math for the game's two most profitable routes — untouched directly, they simply take the hit.

Two routes, less generous Economy

Thornpeak Heights' Glimmermere corridor drops from 189.2 to 27.5 gold/hr and from 1,290,000 to 183,000 XP/hr. The Veiled Hollow guardians drop from 42.3 to 11.8 gold/hr.

Why this tuning

Worth noting

  • Under the hood: 23,234 tests green, including new suites that pin these farm ceilings.