World of ClaudeCraft · Patch notes
An emergency hotfix for the desktop app: since the v0.32.2 switch to compressed textures, Windows, macOS and Linux clients could freeze forever on the "Loading world" screen. The texture decoder was rebuilt to comply with the client's security rules — nothing was loosened, and the iOS memory gains are untouched. No gameplay changes. Click a bubble for the details.
On the desktop app, the loading screen could hang forever since v0.32.2. The cause was pinned down to the exact character; the fix removes it at the root without weakening the client's security.
The Windows, macOS and Linux desktop clients could freeze on "Loading world" — on v0.32.2 and v0.32.3 alike. The culprit: the decoder for the new compressed textures, incompatible with the app's strict security policy. It was rebuilt without dynamic code generation.
The exact causeThe fix doesn't just repair: it adds guardrails so a future upgrade can't quietly reintroduce the freeze — and it guarantees the v0.32.1/v0.32.2 mobile optimizations stay intact.
The decoder becomes a generated artifact produced by a committed script, with two new test suites: one bans any dynamic code from the shipped file, the other verifies it produces output byte-identical to the original on the game's textures.
The locks in detail