CLa Clauderie

World of ClaudeCraft · Patch notes

Patch notes v0.37.1

One hotfix, one subject: the battleground queue works again. Since v0.36.0, when the queue found a match the cue and the chat line arrived just fine — but the Accept / Decline prompt never appeared for some players. Thirty seconds later, silence counted as a decline, and since it takes ten people to seat a 5v5, no match could ever start. The dungeon finder’s “group found” prompt carried the same flaw. Nothing else changes: no combat values, no items, no data.

Released August 13, 2026 Since v0.37.0 65 files touched
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01The battleground queue works again

This is the whole point of the hotfix. If you stopped queuing a few days ago because “nothing ever pops”, it wasn’t you: it was a bug, and it is fixed.

What was happening Fixed

The queue really did find matches: the cue played, the chat line arrived. But the Accept / Decline prompt never opened — and 30 seconds later your silence was counted as a decline.

See details

Why no match could start The snowball

  • A Thornhollow Fields battleground is 5 versus 5: it takes ten players accepting to seat a match.
  • So it only took a few players not seeing the prompt for the whole offer to fail and everyone to be dropped back into the queue.
  • A player who “declines” this way is held out of the queue for 30 seconds — deliberately short, precisely so it does not punish the eight others who did answer.
  • The result: the queue churned endlessly without ever seating anything.

What does not change Unchanged

  • You still get 30 seconds to answer an offer.
  • The cue still fires immediately, as before — it is the prompt that waits until it has something truthful to show.
  • No queue, lockout or team-composition rule is modified.

02The dungeon finder too

The same flaw lived in the dungeon finder’s “group found” prompt — and there it was even more likely to fire.

A wider window to hit Fixed

  • The dungeon finder receives its state twice a second, while the interface refreshes four times a second.
  • So the information could trail the announcement by up to half a second — a bigger gap than on the battleground side, and therefore a bigger chance of missing the prompt.
  • It gets exactly the same fix, with the same waiting margin.

Nothing else on the dungeon side Unchanged

  • No boss, no rift and no loot is touched by this hotfix.
  • The changes to Bonelord Xarreth and Grix the Tunnelking came in v0.37.0 and stay as they are.

An accessibility detail Worth knowing

  • The prompt is announced to screen readers without ever stealing focus — otherwise it would cut across whatever you were doing.
  • Previously, when it opened too early, that announcement fired on an empty box. It now waits until it has real text to announce.

03What was actually going on

For the curious: the outage was not in the queue itself, but in the order two server messages arrived.

A race between two messages Explainer

The “your queue found a match” announcement and the contents of the offer travel in two different messages. The first always arrives ahead of the second.

See details

The guard rail New

  • The prompt now waits instead of concluding the offer is already resolved: it opens at the first opportunity where it can genuinely read the offer.
  • That wait is bounded to about 5 seconds: an offer that dies before it can be read cannot leave an invisible prompt stuck forever.
  • New tests now pin the arrival order of the two messages on the server: if anyone changes it one day, it will be a conscious decision rather than an accident.

And that is all Scope

  • No markup, style or balance changes.
  • No data migration: nothing to redo on your character.
  • All 21 locales are unchanged — the prompt’s strings were already translated, they simply were not being shown.