World of ClaudeCraft · Release notes
The biggest release in months: World Quests with three allied factions, Warfare season 2 with 27 honor sets, the Thundercall shaman rework, a re-cut heroic loot table — and death that talks back.
The shaman is the star, the druid finishes its metamorphosis, and raid tanks finally reach parity.
A new resource, Thunder, and three brand-new spells — including Magma Burst, the shaman’s first fire spell.
See the detailStalk, Lunge and Bruin Rush now work from any form, and Lunge jumps to 25 yd off the GCD.
See the detailOathward (paladin) now doubles all threat generated, and the Ironguard warrior’s mastery climbs too: live raid parses had paladins at 234 threat/s against the warrior’s 330.
Choirmend (ex-Prayer of Healing) heals allies within 30 yd for Benison priests; Redharvest, the Wildfang druid’s new finisher at 3 Old Blood, gets its own on-screen staging.
The biggest delivery of craftables in several releases.
Elixir of Mana Regeneration and Potion of Invisibility (alchemy), a reinforced armor kit (leatherworking), a dense sharpening stone (weaponcrafting) and the Clockwork Shock Bomb (engineering, 120–160 Nature damage in a 5 yd area).
Four weapon etchings (Dawnfire +18 spell power, Dawn’s Benediction, Piston Drive, Riftwalker’s Grace), Forged Might gloves, Shadowstride boots and an offhand Spirit etching.
Placed mobile profession stations now have a visible world object, and a queued Town Focus change is remembered.
No new dungeon: the Crucible of the Last Spring raid re-cuts its heroic loot.
Crucible weapons and offhands arrive in Heroic, and robe sigils move to their own roll — no more losing them to a weapon.
See the detailSwitching a raid’s difficulty is instant again (the 5-minute lock is gone), a wiped boss resets cleanly, and Ignivar pre-warms its arena to avoid the frame drops on entry.
The character select screen lists each character’s raid lockouts, grouped by kind and collapsible; the Reliquary finally counts heroic clears.
The heart of the release: the open world now has a permanent game.
Rotating activity boards with eight minigames, Clue Scrolls to solve, and treasure maps in four qualities.
See the detailThe Rift Watch (Drifthaven), the Church Order (Brother Aldric) and the Automatons (Wyrmwatch) each have a standing ladder and quartermasters — the epic Viridian Valestrider mount sells at Rift Watch Champion, and the weekly emissary feeds the Weekly Vault.
Scheduled ferries connect Eastbrook and Wickharbor, each with a Harbormaster’s House; Farshore’s shipwrecks can be salvaged piece by piece.
When every quest in a town is done, its zone-entry chat line changes — each of the three founding towns has its own.
Tools that set themselves up and repair themselves.
Create and order your own guild ranks with their permissions — imposed ranks are gone.
The market gains a Wanted board: post buy orders, and a strip flags what isn’t trading right now.
The desktop client collects and saves a host diagnostic (frame rate ceiling included) to attach to a bug report.
The World PvP flag stakes gold and honor on open-field duels, King of the Hill arrives, and Warfare season 2 ships a 5-piece Vanguard honor set per spec (27 sets in total).
Death becomes a conversation, and the interface is overhauled end to end.
The Pale Keeper talks to you and asks for confirmation before resurrecting — and your ghost now knows where it died.
See the detailThe game caps itself to hold your display’s cadence, on by default, with a manual ceiling option; a “camera ghost” graphics setting joins the options.
A Cooldown Manager, HUD presets, a movable mouseover tooltip, buff and debuff source lines, a death recap, the Action Cam, a usable trinket slot and the Weekly Vault: the big tidy-up is done.
Shift-click offers a chosen quantity, an Offer-all button handles the stack, the Materials Vault gains a name search, and /unstuck is free the first time each hour.