World of ClaudeCraft · Patch notes
Feral druids are the big winners: their Season 2 armor now comes with Strength, and a reworked set plus a brand-new staff speed everything up. Out in the world, PvP is all about the flag now — and the flag pays: +20% XP and reputation, five permanent titles.
One class concerned: the druid, whose Season 2 PvP gear gets fixed — and gifted a weapon of its own. No spell or talent changes for the other eight classes.
The five Bloodmane Hide pieces (Season 2 PvP) used to grant Agility: they now grant Strength, on the exact same budget.
See details2-piece: Lunge and Bruin Rush recover 3s faster (9s and 12s). 4-piece: Dash recovers in 45s instead of 60s.
See detailsA two-handed staff locked to druids, 1,800 Honor at the quartermaster: 47–71 damage (3.0s), +19 Strength, +11 Stamina.
See detailsDashing while stealthed (Prowl) keeps you hidden: it was a rogue Sprint privilege, and druids re-emerged exposed.
No spell, talent or class mechanic changes in v0.44.1 — not for Thundercall shamans, not for tanks, not for healers.
No new recipe, enchant or material in this patch.
The 5 recipes and 7 enchants of v0.44.0 remain the latest; nothing is added.
No new content: two solid fixes and a welcome preview.
The Hoard chest refused to open when several players worked the claim: fixed, the whole group can now loot.
Dungeon Finder gains a read-only tab showing what the Weekly Vault has in store before you commit.
Your character no longer goes "offline" walking on a rift's raised platforms.
The world doesn't change, but two World Quest bait-and-switches disappear.
A rewarded practice run flipped back to "todo" after being cleared: it now stays completed.
The maze wire decode only accepted four guardians: the fifth goes through now.
The patch's big piece: World PvP is redesigned. No more free-for-all zones — everything runs on the flag, and the flag finally earns its keep.
The three northern zones no longer make strangers hostile on sight: everywhere but the Proving Shore, it's flag versus flag — including Eastbrook Vale, now a contested zone.
See detailsAnnounced 15 minutes ahead, marked on the world map and minimap, a hill rises in the north and stands for 30 minutes. Setting foot on it raises your flag.
See detailsWith the flag up, XP and faction reputation gain 20% — on kills and quests alike, the open world finally pays for the risk.
See detailsBold (1h), Defiant (3h), Dauntless (6h), Unyielding (24h), Indomitable (7 days): flagged playtime milestones, yours for life.
See detailsSmall things that make life easier, in game and on desktop.
Taking an action off its bar slot now requires Shift: no more spell yanked away by a stray drag.
A refused layout save stays pending instead of vanishing, and a specialization's bars arrive pre-seeded with its spells.
In the meter's Deaths tab, hovering a death finally shows its detailed recap, not damage dealt.
The client's shader cache is fixed (fewer stutters on first launch), legal links open in your system browser, and a networking dependency is patched for security.