World of ClaudeCraft · Patch notes
The Buried Hoard dungeons finally get real tuning: commons for one player, rare and up for five, with bosses hitting a lot softer. Vault attempts expire, healing becomes dependable again, and Discord gains /flair.
No spell or talent changes; one healer reflex gets repaired.
Healing while a World PvP enemy was targeted used to error out: the spell now lands on you, exactly like in a duel or arena.
See detailsNo class mechanic, no spell or talent number moves in v0.44.2 — the site's DPS page keeps its figures.
No recipe, enchant or material in this patch.
The recipes and enchants of v0.44.0 remain the latest.
The patch's core: the Buried Hoard (the treasure-map dungeons of World Quests) finally gets honest tuning.
Common = for one player. Rare, epic and legendary = for five, with NO party-size scaling. And rare+ bosses hit 30% softer, their adds 50%.
See detailsEntry follows the opener's CURRENT party instead of the roster locked at the start: a disconnected player gets replaced without re-running the dungeon. Corpse recovery and already-earned rewards survive departures.
A vault attempt expires 6 h after digging, or 15 min after the last boss dies. No more stuck attempts cluttering your map.
See detailsThe world doesn't change; treasure maps finally say what they expect from you.
Every map shows its suggested player count, and entry messages now say when it's group content.
The 8 minigames and three factions of v0.44.0 stay as they are.
Discord is the patch's only social workstream — two fixes and one command.
The Observer and Sentinel roles display correctly in game again after their Discord-side rename.
/flair off hides your Discord role tag, /flair on shows it again, bare /flair reports the current setting. The preference survives logout.
One awaited repair and routine upkeep.
Stat tooltips on the character sheet are back on hover.
Vulnerable dependencies updated and affected asset fingerprints refreshed — nothing visible in game.