CLa Clauderie

World of ClaudeCraft · Patch notes

What's new in v0.32.1

The patch that keeps v0.32.0's promises: /unstuck no longer kills you, every zone now keeps its own rift portal on an hourly rotation, the four escort quests finally become completable, the Wildheart Basin hits like a real dungeon — and the new realms' creatures at last drop loot. Click a bubble for the detailed rules.

Released Jul 30, 2026 Since v0.32.0 Fixes · rifts · quests · mobile
💡 Click any feature to open its detailed rules — and the underlined words for their definition.
01

/unstuck stops killing you

The rescue command is no longer an execution: after 10 seconds it teleports you to the nearest graveyard — alive — in exchange for a temporary affliction.

The graveyard, not the grave Comfort

After a 10s countdown, /unstuck drops you at the nearest graveyard: alive if you were, revived at one fifth of your pools otherwise. The price: the Instability Affliction.

The full rules

Worth noting

  • The affliction drains 75% of all attributes, capped at 5 minutes.
  • It survives logging out — no escape — but never stacks with the Warden's Tribute.
  • From inside a dungeon, the destination is the nearest overworld graveyard.
02

Rifts: one portal per zone

No more three worldwide portals: every eligible zone keeps its own, on an hourly rotation — and the first-clear race gets fairer for the losers.

Eleven portals up Rework

Every zone keeps one portal open, refreshed every hour — instead of 3 max for the whole world. A zone sealed by a first-clear stays empty until the next cycle: no instant re-farming.

The rotation in detail

Raid-style binding Rule

First kill or first loot: the descent locks to your group, like a raid. No more leave-regroup-reenter loops to re-farm a chest.

What binds, what frees

Worth noting

  • The instance pool grows from 8 to 64 slots, capped at 32 per event.
  • Loser fairness: a rival first-clear no longer ejects you — you finish your descent with the mid-run loot (mobs and chests), just not the clear rewards.
03

Escorts fixed, realms that pay

The four escort quests were simply impossible — the escortees were mobs, not NPCs. And the new realms' creatures finally drop coin.

Escorts work Fix

"Seeing Wren Home" and the Mosley, Suli and Bram escorts are now completable: interaction responds, quest text points the right way, and the villagers no longer look like outlaws.

What was broken

The realms pay Loot

34 creatures of the v0.32.0 realms had empty loot tables: they now carry the standard copper curves and their heirloom items.

The numbers

Worth noting

  • In The Last Keep, the west terrace fixes its movement snags and inverted stairs.
  • Mount reins can now actually be placed on the action bar — v0.32.0's promise, kept.
04

Wildheart Basin, muscled up

v0.32.0's open-field dungeon tickled more than it hit: it is retuned on the Gravewyrm Sanctum model.

A real dungeon Balance

Health doubled, trash hits for 100 minimum, bosses for 200, and casters get their range multiplier — The Wildheart Basin must be earned now.

The tuning details

Worth noting

  • Premature aggro on Zulgar: the boss calls every living creature in the instance. Clear first.
05

Mobile and backstage

4 GB iPhones finally enter the world without dying, and the mobile shells update themselves.

4 GB iPhones: entry survives Perf

Cosmetic atlases deferred (100+ MB), VFX freed, preload registry purged: a tight memory profile gets world entry through — with a recovery probe if it still breaks.

What changed

Worth noting

  • Self-hosted OTA updates for the mobile shells: dry-run publishing by default, compatibility checks, automatic rollback.
  • Under the hood: 22,969 tests green, 243 files changed.