A short, tightly aimed hotfix: two Delve bugs, both able to break a run for good. The first only struck under the Restless Graves affix, the one that makes the dead get back up: a room could seal itself permanently, with no way out left. The second kept an abandoned run claimed far past the intended five minutes — twenty minutes reported. No combat value, no item, no data changes.
Released August 17, 2026Since v0.38.32 fixes
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01Delves: two ways to get stuck
Both bugs fixed here end in the same place: a run you can no longer finish. The first only happens under one affix; the second could hit anyone, especially at busy hours.
The portal outran the dead Fixed
Under the Restless Graves affix, every ordinary mob you kill raises a Raised Bonewalker3 seconds later. So killing a room's last mob opened the portal during those 3 seconds — and the dead then rose behind an already-open portal.
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The previous room sealed the next Dead end
Worse: a kill still waiting to rise could survive the move to the next room. It rose in the old room, but counted in the new room's mob list — which was therefore waiting on a mob that could never be reached. The portal never opened again.
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The abandoned run that never freed Fixed
A run everyone has left should free itself after five minutes. The game watched a symmetric area around it that bit into the neighbour's rooms: another group was enough to keep it claimed. One player reported twenty minutes of waiting.
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02And nothing else
This is a hotfix in the strict sense, and it never leaves the Delves. Everything v0.38.3 brought the day before stays exactly in place.
Nothing moves in game Scope
No combat value: no spell, no talent, no mastery, no set bonus.
No item, no mob, no quest, no zone.
No data migration: nothing to redo on your character.
No random draw moved: loot order is strictly identical.
The scenery did not change Under the hood
The Fenbridge 3D models were re-stamped as part of the version bump.
Only their internal fingerprint moves: identical geometry and textures, identical size, no on-screen difference.
Same operation as v0.38.2 and v0.38.3, for the same reason.
v0.38.3 still stands Reminder
Group resurrections keep their range and their line of sight.
Korzul and Zulgar keep their purse, and heroic finales still pay 10 gold.