CLa Clauderie

World of ClaudeCraft · Patch notes

Patch notes v0.38.4

A short, tightly aimed hotfix: two Delve bugs, both able to break a run for good. The first only struck under the Restless Graves affix, the one that makes the dead get back up: a room could seal itself permanently, with no way out left. The second kept an abandoned run claimed far past the intended five minutes — twenty minutes reported. No combat value, no item, no data changes.

Released August 17, 2026 Since v0.38.3 2 fixes
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01Delves: two ways to get stuck

Both bugs fixed here end in the same place: a run you can no longer finish. The first only happens under one affix; the second could hit anyone, especially at busy hours.

The portal outran the dead Fixed

Under the Restless Graves affix, every ordinary mob you kill raises a Raised Bonewalker 3 seconds later. So killing a room's last mob opened the portal during those 3 seconds — and the dead then rose behind an already-open portal.

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The previous room sealed the next Dead end

Worse: a kill still waiting to rise could survive the move to the next room. It rose in the old room, but counted in the new room's mob list — which was therefore waiting on a mob that could never be reached. The portal never opened again.

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The abandoned run that never freed Fixed

A run everyone has left should free itself after five minutes. The game watched a symmetric area around it that bit into the neighbour's rooms: another group was enough to keep it claimed. One player reported twenty minutes of waiting.

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02And nothing else

This is a hotfix in the strict sense, and it never leaves the Delves. Everything v0.38.3 brought the day before stays exactly in place.

Nothing moves in game Scope

  • No combat value: no spell, no talent, no mastery, no set bonus.
  • No item, no mob, no quest, no zone.
  • No data migration: nothing to redo on your character.
  • No random draw moved: loot order is strictly identical.

The scenery did not change Under the hood

  • The Fenbridge 3D models were re-stamped as part of the version bump.
  • Only their internal fingerprint moves: identical geometry and textures, identical size, no on-screen difference.
  • Same operation as v0.38.2 and v0.38.3, for the same reason.

v0.38.3 still stands Reminder

  • Group resurrections keep their range and their line of sight.
  • Korzul and Zulgar keep their purse, and heroic finales still pay 10 gold.
  • It is all detailed on the v0.38.3 page.