The player marketplace, shipped switched off with v0.40.0, is open: the game turned it on on August 26. This release is the security package that came with it — changing the wallet that receives your money now demands proof it is you. Alongside, two real fixes: a guild pledge now survives logout (and accepting an offline pledger finally puts them in), and two server stalls introduced in v0.40.0 are closed. No combat value changes.
Released August 26, 2026Since v0.40.022 commits0 combat values changed
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01The player marketplace is open
We called it "shipped, but switched off" a day ago: that was accurate at v0.40.0. The game turned it on on August 26, and this release is the package that comes with opening — operator tools, wallet security, and published terms.
It is open The change
All three announced formats are usable: auction (12, 24 or 48 h), fixed price, and a sale to a named player. Important reminder: this is real money, not the gold auction house — that one has not moved.
See what to know first
Your wallet is locked down Security
It receives the money from your sales, so changing or removing it now demands proof: the current wallet's signature, or your account password (plus your second factor if you have one). An email goes out on every change.
See the exact rules
Two small additions Interface
Your wallet's status now sits at the top of the Exchange, above the filters: a disconnected wallet is fixable without leaving the page.
The marketplace's terms of service and risk disclosures are published on the official pages the game links to.
Behind the scenes, operators can rule on a payment parked for review, either way.
What has not changed Reminder
The seller pays 10 % in fees: 7 % to the game treasury, 3 % burned. They keep roughly 90 %.
At most twelve active listings per account, between $0.25 and $1,000 an item.
Only equipment, mounts and mech chromas can be sold.
Nothing forces you to touch it: gold, gear earned in game and normal progression are untouched.
If you do use it, remember the price is set in dollars but paid in tokens: the token count moves with the rate between your commitment and your payment.
The game reserves the right to change the fee, suspend or discontinue the marketplace.
If you do nothing Good news
Without a linked wallet you can neither buy nor sell — and nothing pushes you to.
No item leaves your bags on its own: listing puts the item in escrow, and a suspended marketplace returns them to their sellers.
Soulbound and quest items stay unsellable, mounts aside.
02Guild pledges finally hold
The guild noticeboard arrived with v0.40.0, and it had an awkward flaw: accepting a candidate who was not connected deleted their request and did nothing else. They never found out, and the officer thought they had recruited someone. That is fixed, and a pledge becomes a genuinely standing request.
A pledge survives logout Fix
Your pledge is now a standing request: you can log out, and it stays on the officers' board. It only disappears on a real outcome — you join, you withdraw it, or the guild rejects you.
See every case
Accepting an offline pledger works Fix
If the candidate is offline, the officer who accepts seats them directly in the guild: they find themselves a member at their next login.
If they are online, nothing changes: they get the usual invite, and their pledge stays standing until they actually join.
If they decline that invite, the pledge is withdrawn — no need to go cancel it by hand.
A rejection really stops everything Useful detail
An officer who rejects also cancels any invite still pending from an earlier accept: the "no" stops the join, it no longer just bumps the waiting ladder.
Both sides are told about the cancellation.
And no race is possible any more: someone withdrawing or declining exactly as an officer accepts can no longer be seated against their will.
Founding a guild clears your pledge Consistency
Creating a guild withdraws your pending pledge elsewhere — the aspiration ends there.
Joining any guild does the same.
In both cases the "Pledge of…" line disappears from your name right away, without relogging.
The rejection ladder is unchanged Reminder
1st rejection: one day before pledging to that guild again. 2nd: one week. 3rd: permanent.
An invite from that guild wipes the whole slate.
The five-minute gap between pledges applies to any new request — including after a withdrawal.
What it means for La Clauderie Practical
Officers can handle pledges whenever they like, without waiting for the person to be online.
A pledge left overnight is still there in the morning.
The board no longer empties itself: what is on it is genuinely pending.
03Two server stalls closed
Both came from the same place: the game's mail, one large data blob weighing 89 MB in production. Two v0.40.0 features re-read it whole every time, and the world waited while they did.
The dashboard was blocking the world Fix
A wealth sweep ran every minute on the admin side and re-read all the mail: about 400 ms of blocking per minute, growing with the mail. The maths now happens inside the database, and its cost to the game no longer moves.
See both fixes
Every marketplace parcel cost dearly Fix
Every delivered item, returned listing and sale notice rewrote the whole mail: about 250 ms of blocking per parcel.
A parcel now writes one single row, and joins the big blob on the next pass.
A crash at the wrong moment loses nothing: pending rows are replayed at restart, with no duplicates.
And nothing else Scope
No game data changes: spells, talents, items, mobs, quests and zones are identical to v0.40.0.