A mood release, and nothing else: the Ignivar raid gets its own soundtrack, one track per floor. The detail the notes leave out: the raid has five rooms but four tracks — the forge lift and the Halls share the first. And inside the Crucible the music no longer switches to combat: the floor's theme holds from start to finish, boss included.
Released September 5, 2026Since v0.41.34 tracks added0 game values changed
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01The Crucible has its music
The raid had been running on the generic dungeon soundtrack. It now has its own, written for it, and split by floor.
Four tracks, five rooms Verified
The official notes say "four floors". The raid has five: the forge lift and the Halls of First Tempering share the same opening track. The other three each have their own.
See which room plays what
The music no longer switches to combat New
Everywhere else, entering combat moves the game to its combat theme.
Not in the Crucible: the floor's track keeps playing through pulls and through the boss.
Verified in the code, not just announced: while you are on a raid floor, the combat switch is disabled.
In practice a boss fight plays start to finish on one theme — which is the whole point of music written for an encounter.
And the rest Scope
Moving between floors fades into the next track, with no hard cut.
Leaving the raid restores the normal world soundtrack.
Volume, mute and the menu pause behave exactly as before.
Other dungeons and the Rifts keep their current soundtrack.
02And nothing else
This is the shortest release of the run: five files touched, all of them audio.
No game data changes Scope
No value for any spell, talent, mastery, set or item.